import maya.cmds as mc


import LZ_public_command.LZ_universal_spline as LZ_universal_spline
reload(LZ_universal_spline)


class universal_IK_spline( LZ_universal_spline.LZ_universal_spline ):
    
    def __init__(self):
        pass
        
    def universal_IK_spline(self):
        
        